![]() I agree that the current system results in a ton of one-shot kills, which is painful. Passing on a weapon to a child at retirement is something we are looking into though. We won't be adding an inventory management system for trading between heroes - it's just not in the flavor of the game, and we feel it would bog things down. But it shouldn't be unfair, it's not intended to be, and if it feels that way something is definitely not working right. We do want the game to be pretty deadly, because that's where a lot of our drama comes from. That's no fun, and I don't play on the highest difficulty myself. Lewis or J.K.Rowling) if the monster progression is frustrating, and a lower combat difficulty if you're being one-shot. I definitely recommend playing at a lower overland difficulty (C.S. You should be using legacy points from victories to cancel calamities, and keeping the enemies from getting too out of control. You should be getting enough resources from securing sites to upgrade a good number of things between chapters. And I think we're probably doing a pretty bad job of explaining some things. It sounds like we have a few problems - Definitely the scenery-destruction behavior can be a bit much sometimes. Maybe try to less relay on your Mystic for instance? And build a better composition of heroes, so in the event you have ramping monster you won't be in disadvantage. Legacy heroes, that come in with a powerful gear and level restriction are straight off cheating in standalone campaigns, as developers said, they will be making a special stories just for such things, but lore wise and gameplay wise, don't you feel it's awkward?Īs for RNG, this game has one the least frustrating RNG's I happen to bump into, And in most situation you can mitigate the bad outcomes of it. To be frank, you have ridiculously weak and then ridiculously powerful monsters - but your heroes can be of equivalent, been there done that.Īlthough, this game is quite fair, in a sense with careful positioning and planning, you can take down anything, or be really screwed, even by monsters that seem harmless - but very dangerous if you play on defense, since they will overwhelm you with numbers in the end. I don't know, what you are purposing basically is to remove any challenge from the game. None of my equipment carried over into chapter 2, there's no option to disassemble it, and the measly amount of resources you get at the end, hardly covers re-gearing people.Īgain, we need inventory. The combat damage / to hit / hp needs a balancing so you can actually have some fun here and not feel like every mistep you make is going to doom you. I'm just hugely frustrated at this game, it wasn't even the first battle of chapter 2 when I lost 5 people already. makes this unplayable and an RNG nightmare in combat.Īnd monsters destroying the scene items, I liked it at first, until you turned my mystic into a gimp by letting those bears destroy 3-4 of them in a single turn!!!!! This one shot / upping the enemies every battle and cycle thing. Also, when someone dies, an option to take their equipment might be nice. ![]() ![]() awesome :)īut we need inventory, and the items on legacy heros need to be lvl restricted, rather than always tossing out our items into some trash bin. the ONLY thing i've really enjoyed is the combat mechanics, and story, which are huge.
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